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OBSCURITY >> Feedback & Suggestions >> An idea for a new perk (if you don't mind)

SpyKedii
(xfire: spycat13) 

SpyKedii

 

Posts: 8
09:47 AM 07/08/2011

I know modding cod4 is seriously hard work due to the limitations of the game but i think this one has a %35 chance to be done :D

Flare
-Description: Enlighten your enviorment for a short time

-Use: Like a smoke grenade... Throw to set your red glowing light, hold to make your self a torch (idk who will use it as a torch)
-Details: Red, Glowing 3x Flare... Stays for 1 minute, selected from perk 4 due to fair play thing, enlightens the enviroment with its red light, no damage caused by stepping on it, throwing it to someone may inflict some... Anti-Fire grenades will extinguish it...

 

Now i thought an idea about flaregun, with only 3 ammo, but as i said it is hard to mod so i'm leaving it up to your imagination...

 

(BTW: i have to say this, i miss blizzard, sandstorm, fog etc in game... When obs weren't chasing, it was a good view to sit and watch)

Have a Nice Day;

SpyKedii

Falcar
(xfire: seamusthefamous) 

Falcar

OBS Dev 

Posts: 526
11:42 AM 07/08/2011

Obscurity v1 had remarkebly similar "glowsticks" that lit up the environment, thrown as grenades. We took them out because of the unreliability of dynamic lights in cod (only 4 are allowed to rendered at any given time). Adding them back in would break the xmodel restriction again :(

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
12:13 PM 07/08/2011

http://www.xfire.com/video/206d7d/ < A flare drop concept we were going to use for HitLoc to light up large areas, but as stated, dynamic lights are unreliable and flicker when too many are about.

I will also add that the awesome glowsticks from Obsv1 allowed you to either strap the glowstick to your belt allowing you to be a moving torch for a limited time, or throw them like a grenade and light up the area for a limited amount of time. They were awesome, but a necessary cut due to xmodel limitations and the annoying dynamic light problem Falcar explained above.

 

^