Snakelet
(xfire: snakelet)

OBS Dev
Posts: 1330
04:41 AM 11/02/2011 |
There are 3 categories of taunts skills: Infect, Locate and Unique.
To use Taunt Skills you must access the Quick Messages menu by pressing B (default key). Taunts that are recharging, will not be accessible until the recharge period has finished.
Infect (5 second recharge) All taunts within this category will infect any wounded players within 10m of your taunt with a tracking viral agent for 15 seconds. This will spread to any players who come in close contact with the infected player.
Locate (10 second recharge) These taunts will help you find enemies who are out of sight, within a 20m radius. If they are in direct view or using Scent Mask, they will not get tracked for 4 seconds. These are useful for finding hidden marines or spotting ambushes before they occur.
Unique (15 second recharge) These skills each have a unique purpose. If that purpose is fulfilled via killing targets, their deaths will net the obscurity bonus kill points (most cases double).
- Die! (Double Points)
All wounded marines within a 5m radius will die in an explosion of gore.
- Stay still (Double Points)
All marines within 20m grant bonus points if you kill them before they move.
- Turn around (Double Points)
Any marine within 2.5m who has their back to you drops their gun. Kill those marines for bonus points.
- Hit me if you can (Double Points)
For 10 seconds, or until tagged by an enemy, you will get bonus points from kills.
- Too easy (Triple Points)
All wounded marines within 5m will be healed. Kill those you healed for bonus points.
Shortcut Cue Card (Based on defaults)

Finally, although these new additions may seem powerful, there is a major drawback in that you must verbally taunt your enemies, and thus they know exactly what you are doing and from where you are coming from.
Disclaimer: All descriptions and features listed above are subject to change.
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LaZzy
(xfire: LaZerAus)

OBSmin (S Rank)
Posts: 225
05:16 AM 11/02/2011 |
Suffer Phoenix :D
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Phoenix
(xfire: warmourner)

Posts: 75
05:23 AM 11/02/2011 |
lol, did you guys add this to stop me taunting so much, or to make my rampant taunting actually useful?( to easy better be damn good)
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Snakelet
(xfire: snakelet)

OBS Dev
Posts: 1330
05:46 AM 11/02/2011 |
Originally Too Easy was going to be: "After killing a marine, if taunted with 'Too Easy', Phoenix would be automatically marked with tracking for 1 minute, so as to provide a more competitive kill"
But in all seriousness, it's to freak people out, add new features, make obscurity use taunts during gameplay and to help give obscurity players a boost in score as it's much easier to score playing as a marine.
Now picture this; you are a marine hiding away and you hear an Obscurity say "I want you to run"...knowing that this enables the obscurity to find you, you are so going to make a run for it even though that's what the obscurity wants you to do. It puts you in a difficult situation. Thus, I believe this will add some extra fear and panic, and create many more memorable scenarios in gameplay.
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Falcar
(xfire: seamusthefamous)

OBS Dev
Posts: 526
06:28 AM 11/02/2011 |
edited Locate category description to include the Scent Mask exclusion
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Snakelet
(xfire: snakelet)

OBS Dev
Posts: 1330
06:49 AM 11/02/2011 |
Thanks, forgot about that :P
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Falcar
(xfire: seamusthefamous)

OBS Dev
Posts: 526
07:05 AM 11/02/2011 |
and also, "too easy" is going to result in triple so you may want to change the description of that category xD
Edit: Changed description of Unique Taunts category ~Snakelet
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jesus
(xfire: babyjesus93)

OBSessed
Posts: 59
10:55 AM 11/02/2011 |
F*c*i*g SICCCKKKKKK cant wait keep up the good work guys this mod is come a long way, a official release date for the update?, which reminds me to the donate button
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Snakelet
(xfire: snakelet)

OBS Dev
Posts: 1330
11:26 AM 11/02/2011 |
Officially it can be done right this moment, BUT the server has 18 people, so perhaps tomorrow.
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Chucky
(xfire: chuckyegg)

Posts: 29
12:09 PM 11/02/2011 |
Like the idea~!!!!
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Snakelet
(xfire: snakelet)

OBS Dev
Posts: 1330
01:36 PM 12/02/2011 |
Seems like the new taunt skills are working epicly, with Die! currently being the most used.
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AzzDawg
(xfire: AzzDawg52)

OBSessed
Posts: 129
01:26 PM 15/02/2011 |
Very nice...
I like it. Now just to remember which does what in the game. lol
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Snakelet
(xfire: snakelet)

OBS Dev
Posts: 1330
09:28 PM 15/02/2011 |
B 3 5
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Falcar
(xfire: seamusthefamous)

OBS Dev
Posts: 526
01:41 AM 16/02/2011 |
DIIIIIIEEEE *goresplosion*
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[RTX]Yourself
![[RTX]Yourself](forumavs/default.gif)
Posts: 54
01:00 PM 16/02/2011 |
can't wait for the last round to put heavy rain and midnight and with these taunts is going to be more epic than ever!!
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AzzDawg
(xfire: AzzDawg52)

OBSessed
Posts: 129
10:45 AM 17/02/2011 |
Lol yeah... Very scary concept.
normal recharge on all other taunts I take it?
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Snakelet
(xfire: snakelet)

OBS Dev
Posts: 1330
11:29 AM 17/02/2011 |
Recharge times are in the post. All taunts from all categories are disabled during recharge.
PS: I was bored so I made a taunt shortcut cue card.
Added Obscurity Taunt Skills guide to the game guides page: https://www.obscuritymod.com/guides Specifically, https://www.obscuritymod.com/guides/obscurity-taunt-skills/
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Ripper_
(xfire: ripperr21)

OBSessed
Posts: 19
12:24 PM 17/02/2011 |
YAY!!!!!!!!
Im loving the locate taunts so far
SOOOOOOOOOO HANDY (perfect for killhouse)
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