These ones automatically reset when you join another server:
self setClientDvar( "cg_fovscale", 1 );
self setClientDvar( "cg_gun_x", -1.5 );
self setClientDvar( "cg_overheadnamessize", 0 );
self setClientDvar( "cg_overheadranksize", 0 );
self setClientDvar( "aim_automelee_enabled", 0 );
self setClientDvar( "aim_automelee_range", 0 );
self setClientDvar( "player_breath_hold_lerp", 1 );
self setClientDvar( "cg_tracerchance", 0 );
self setClientDvar( "cg_gun_move_u", 1.5 );
self setClientDvar( "cg_gun_ofs_u", 1 );
self setClientDvar( "cg_gun_ofs_r", -1 );
self setClientDvar( "cg_gun_ofs_f", -2 );
self setClientDvar( "ragdoll_explode_upbias", 0 );
self setClientDvar( "ragdoll_explode_force", 18000 );
self setClientDvar( "dynent_explodeforce", 18000 );
And these ones don't:
self setClientDvar( "cg_huddamageiconheight", 0 );
self setClientDvar( "cg_scoreboardwidth", 350 );
self setClientDvar( "cg_scoreboarditemheight", 16 );
self setClientDvar( "cg_scoreboardrankfontscale", 0 );
self setClientDvar( "cg_scoreboardbannerheight", 25 );
self setClientDvar( "dynent_active", 1 );
self setClientDvar( "r_distortion", 1 );
self setClientDvar( "ragdoll_enable", 1 );
self setClientDvar( "cg_weaponcycledelay", 500 );
not sure why I changed the scoreboard dimensions but I did, lol
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