Remnants3
Posts: 4
03:40 PM 07/08/2010 |
Ok here is my problem.
Ive made 1 map, its called mp_remnants.
Earlier on RetoxSquad OBS server it was played and i time out, but i was told that obs were spawned but as normal players, the obs gun was not there, all players had a 1 infront of their name.
My question is this, is there anything i NEED to do with my map? E.G open the obs mod in cod4 and enable developer stuff, open up the server with the console command and then edit stuff.
I need people who have made succesful custom maps before to help me!
Thanks.
[L2R]Remnants3
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
12:34 AM 08/08/2010 |
You only need to make sure that you havent exceeded the xmodel limit and that you have placed the necessary spawn points for all core gametypes. Also make sure you have created your vision file correctly.
I haven't had any problems playing Obscurity and HitLoc using my mp_warehouse3 map.
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Falcar
(xfire: seamusthefamous)
OBS Dev
Posts: 526
01:34 AM 08/08/2010 |
You have to call the initiation script from _load.gsc in your map's script files, you can just copy this from the scripts of any other map as they're all meant to.
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Remnants3
Posts: 4
03:13 PM 08/08/2010 |
Thanks guys.
However im a complete noob at scripting stuff etc.
I only make maps =D
Could you maybe go into more detail? or post a tutorial link?
E.G. Which spawn points are a MUST and do I need multiple ones of 1 type? or which spawn points are for the obs.
Thanks again.
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
02:08 AM 09/08/2010 |
I followed this tutorial when creating the spawn points for all gametypes on my map:
MP Spawn Points
It even has the "Noob Approved" stamp of approval
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Remnants3
Posts: 4
03:13 PM 09/08/2010 |
Ok so i make multiple spawn points, now i need Falcar to go into more detail =D
Thanks guy's!
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
04:42 AM 10/08/2010 |
I'm pretty sure Falcar is referring to the mapname.gsc file.
You should be able to find, for example, mp_vacant.gsc within the raw files (raw\maps\mp\mp_vacant.gsc) and then copy that/make it very similar renaming it to your maps name, mp_remnants.gsc. Make sure you also add this to your zone file (rawfile,maps/mp/mp_remnants.gsc).
Falcar can elaborate more if I am leading you on the wrong track
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Remnants3
Posts: 4
12:19 PM 10/08/2010 |
so what you are saying for me to do is find a mp_mapname.gsc file, any one, and copy it, paste it and rename it to mp_MYMAP.gsc
Then add it to the zone file.
If that is wrong, plz put a step by step answer, eg:
1) create file...
2) move file to...
3)compile blah blah....
BTW i will do a video of my map from spectate view, im also making another 1 right now ^^
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
01:19 PM 10/08/2010 |
Yep, pretty much. You may want to change up which teams play on the map etc. But overall, yes that is what you will need to do. Also make sure your vision files are compiling correctly (no red messages when building fast file/reflections etc.
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