Preston
Posts: 12
07:35 PM 03/01/2010 |
For me, the night vision perk was THE WORST thing probably ever done to the mod period.
Also how when they knife your legs out so you can shoot, how you have to wait 5 seconds or so before you can shoot is completely stupid, you cant even knife.
How dark the maps get is rediculous.
Double Tap wasn't really that overpowered anyone with some set of minor skills could kill someone that had it.
I swear you made snipers weaker or the obs have more health.
The fog seems a lot thicker.
And the few bugs like i get the one where i cant aim down my sight for like 30 seconds, or where i cant sprint for a while.
The earlier versions of the game were just better. Like the ones where you could actually play crossfire or the couple after that.
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Stratos4Kamikaze
(xfire: Stratos4Adict)
Posts: 34
10:59 PM 03/01/2010 |
Night Vision perk is one of the best things in Obscurity, because in the middle of the night you can see who is a quiet player, and this force you to use other senses. I never choose the Night Vision, i prefer to use my senses and other perks, so it gets more like Hardcore.
"Also how when they knife your legs out so you can shoot". If somebody knife your legs i think you will cry, not shot or knife...
"Double Tap wasn't really that overpowered"
AK74 + Double Tap= Not overpowered of course..
"swear you made snipers weaker or the obs have more health."
I think you can set Obscurity healt in cfg.
"The earlier versions of the game were just better. Like the ones where you could actually play crossfire or the couple after that."
So download and play that version.
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Preston
Posts: 12
11:12 PM 03/01/2010 |
"If somebody knife your legs i think you will cry, not shot or knife..." Well you'd think you'd have an adrenaline rush, making you not feel the pain as much, you might go to the ground but you still got your upper body.
With the Ak-74 don't stand in front of the guy get him from the side, use hallucinate, static to scare em and make em spray or something. Jump kill probably the best way.
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
12:58 AM 04/01/2010 |
I think Kamikaze replied fairly well.
You may have an adrenaline rush, you may not, but if my legs were sliced I'm pretty sure I would lower my hands and try catch/cushion my fall. There has been a 2 sec weapon put away/delay to accommodate this.
Double tap was OP. The firerate it provides on many weapons does not allow an Obscurity to even react to fire as it drops them instantly, wherever you are hit. This and the fact that double tap should not increase your firerate, but rather, double tap shots as per the RL technique it is referring to.
Maps are lighter then they were prior to this update.
We did not change anything on the snipers.
Fog is a little less thick if anything. It definately has not become any worse than it was.
Those bugs you mentioned cannot be looked into unless you provide details regarding how they happened.
Crossfire works as of version 2.99c.
(lol I got in before you Falcar!)
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Falcar
(xfire: seamusthefamous)
OBS Dev
Posts: 526
01:00 AM 04/01/2010 |
I didn't touch the sniper damage, and I certainly didn't make fog thicker. The idea behind getting knifed in the leg is that it couldn't hold your weight any more so you would stagger to a kneeling position, but because CoD doesn't have the ability to play animations in multiplayer at all this wasn't possible. It was mainly to fix what was MUCH more annoying which is charging at a marine crouched and knifing them successfully, only to have them shoot you in the face because you didn't inflict an instantly-lethal blow.
You can still play crossfire, it was fixed for the 2.99c update =/. Sure there have been some changes to make the obs more dangerous and remove a few easy ways to get kills as marines, but the ratio of obs/survivors is meant to increase too. In the default config it's been changed to 8, as we have it in here in AUS.
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Preston
Posts: 12
02:50 AM 04/01/2010 |
I see your point on the legs, but why make the NVG have the black sides around it if it is gonna be a perk, and the glitches i told you about just happen randomly.
And the only person i think Double Tap is over powered with is Telnet... lol
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Falcar
(xfire: seamusthefamous)
OBS Dev
Posts: 526
02:52 AM 04/01/2010 |
NV was returned to its original field of view in 2.99c.... snakelet ninja'd that in when I wasn't watching, I wasn't happy with the double nerf either >_>
(I win this time, >:D)
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
02:59 AM 04/01/2010 |
I, on the other hand was, but since not everyone is as hardcore as me, I allowed Falcar to return it. As for the bugs you are having, try out 2.99c and if they still occur, let us know the circumstances occurring when it happened.
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Cheapshots
(xfire: deserteagle1266)
Posts: 248
03:22 AM 04/01/2010 |
havnt played in a while actually, might when someones on, but with sniper its usually one hit kill from a distance, but not from close range. has that always been like tha or did u do that delib?
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LaZzy
(xfire: LaZerAus)
OBSmin (S Rank)
Posts: 225
03:55 AM 04/01/2010 |
yeah, the snipers have done that for some time now (Deliberately of course)
some people were using them as shotguns... -.-
https://www.obscuritymod.com/screenshots/dmg/r700damage.jpg
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
04:42 AM 04/01/2010 |
Yep, as Lazer said, this was a deliberately added nerf, that has been around for a while now. It was added to stop people grabbing their sniper rifle and using it like a shotgun (running up and spamming fire upon an obscurity, with a guarenteed 1 hit kill from a single tag).
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Cheapshots
(xfire: deserteagle1266)
Posts: 248
06:19 AM 04/01/2010 |
yeah i thought that was happened. just clearing up unkown things
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Yeastwood
Posts: 12
06:58 AM 04/01/2010 |
Hey Preston! Damn, I didn't think you would actually post here! Dev's, ^, is Preston. He's a top player, an old skool one at that, in EAS' OBS server, one of many I had told you also had the very same complaints I had mentioned earlier.
Preston: I think he hits EVERY note that I had been feeling ever since 2.99b. Anything prior to this was very solid, w/ the major exception of the possession distance bug. "If it ain't broke, don't fix it" would apply well here.
<<"The earlier versions of the game were just better. Like the ones where you could actually play crossfire or the couple after that."
So download and play that version.>>
^ The problem w/ that statement "go download and play that version" is that as I stated in an earlier post of mine that this community is as small as can be. There's only one active, dedi USA server that even plays the mod: EAS' server. Their max player limit is 22, but I rarely see it go above 15, and the norm population is between 6-11 There aren't really any alternatives. Sure, people like Preston and I can gather the more "hardcore" OBS players and try to herd them in an older OBS server, but then that would split up the already small community....and at that, there'd be less playing the older versions since most OBS players wouldn't even realize another OBS server even EXISTED!
Another major flaw w/ that argument is that w/ the older versions, you'd have to deal w/ a bunch of SOB players who utilize all the nasty glitches (such as the pipeline glitch, possession distance bug, bloc glitch, etc, etc).
Lastly, in regards to the argument of the dev's stating that they wanted to make it easier on the pred's attacking the marines: well, why not just - again - revert back to older versions where the OBS knifing distance was a tad closer. In the past I felt the challenge was just enough to remain difficult, but not out of reach to knife a marine (no pun intended). Now I cannot even count how many times I've rubber knifed and rubbed off a marine in the motion of swiping his chest cavities. However, if this is a server config on EAS' part, then disregard that, lol. But, in all honesty, it felt that the OBS knifing distance has significantly changed since, again, the infamous version 2.99b.
Blah blah blah me. Long story short: Some of us wish we could combine the bug fixes/patches w/ the awesomeness of OBS prior to 2.99b. :D
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
08:10 AM 04/01/2010 |
Knife distance is no different to prior 2.99b. The obscurity knifing distance is a lot closer than what it was originally and compared to core cod4. I am lost as to why you want it a 'tad' closer. The knifing distance has never been closer then how it is now, so saying make it a 'tad closer like the older versions' is not relevant.
We understand that not everyone will like the changes we make, but that's part of the unpaid job we are doing (even if paid, you can't please everyone). We are happy with the changes brought about within 2.99b and c and have fixed any that we deemed were inappropriate. We have not added anything that you do not see written in the updates: Fog density, sniper damage, knife distance etc are all the same as they were before 2.99b/c.
If many people who play on the EAS server believe that a previous version was better, then I suggest you bring it up with the EAS admin. They can tweak the config or revert to the version you best believes represents the gaming needs of those on the US servers.
Pipeline glitch lights people on fire as off 2.99a...
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Falcar
(xfire: seamusthefamous)
OBS Dev
Posts: 526
08:22 AM 04/01/2010 |
You can't blame us for "rubber knives" either as this is a direct result of you or the server lagging. It has never happened to me and its annoying when people use it as an excuse for missing.
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Stratos4Kamikaze
(xfire: Stratos4Adict)
Posts: 34
11:07 PM 04/01/2010 |
I think it is a bug in Kill cams, like when you spectate a player. Or... Haaax!!
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Preston
Posts: 12
12:12 AM 05/01/2010 |
I know that rubber knife couldn't really be the mod itself, but sometimes its not an excuse, its the truth.
And people were spraying with a bolt action to get kills or an M21 and Draganov?
PS: I have the MOST jump kills in obs ever no one can take that from me!!!
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Cheapshots
(xfire: deserteagle1266)
Posts: 248
01:16 AM 05/01/2010 |
your ps is a bit extreme, or can u record those stats?
heres my say: rubber knives is made from one of there:
- lag
- you suckyness
- the mod
or
- since it is a screen its not exactly got the perception of the veiw you have in real like so you think your hitting them, while infact you didnt but from the view that you are seeing it makes you think your hittim them. if in spectate mode or 3rd or real life for that matter than you would see it. anyway its just a game so if you really wanna know just grab a knive and try your aiming skills in RL.. :D
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Preston
Posts: 12
01:37 AM 05/01/2010 |
Yeah some will seem perfect, but how the game is built it would normally hit probbly lag, not the mod, and my ps not to extreme if you've played with me a lot.
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
04:32 AM 05/01/2010 |
If your knives are missing its due to lag, or an incorrect perception of the knifing distance.
It isn't really noticeable in core COD4 as it has a huge range and lockon/autoaim. With obscurity, the lockon has been removed and the distance reduced. You need to be up in their face to knife them, as it should be. The majority of people spewing rubber knife out are just not close enough when they knife or are not timing their leap stabs correctly.
Lag will affect anything ingame; your gunfire, character positions, etc. If information is being sent slowly/delayed then by the time it has registerd you have fired, the target will not be there anymore making your shots miss. A ping of 70+ usually sees a visible decline in accuracy. If you are knifing and missing with a ping below this then your distance perception is most probably skewed, and you just need to get used to how close you need to be to gut them.
Personally, lag or not, there is no reason to openly spam chat with "rubber knife" if you fail to stab somebody. In the time it takes to spam it, you could have sliced their face open and not contributed to the worthless spam that some people seem to enjoy doing.
And I agree with the PS statement being extreme, considering there are some aussies with extreme obs skills who have been with us since obsv1 was first released, before the US even knew about the mod, and also many who are very skillful in the art of obs'ing who have not been with us the whole way. You can say you're the best, but nobody will believe you whether it is true or not unless proof. I suggest you make a Youtube video of your skills.
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Falcar
(xfire: seamusthefamous)
OBS Dev
Posts: 526
08:59 AM 05/01/2010 |
Lag makes a huge difference when knifing in cod4. When I used to host fun servers in my house I had knife-only nights, I would have a ping of 12 and I would still go 80-15 against ppl with a ping of 70 - 90.
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LaZzy
(xfire: LaZerAus)
OBSmin (S Rank)
Posts: 225
09:27 AM 05/01/2010 |
Back when you hosted your own, Mine was 75 when testing obs, to be exact :D
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Cheapshots
(xfire: deserteagle1266)
Posts: 248
10:11 AM 05/01/2010 |
ive did the epicest lag shot on MW2, twas sweet
i was walkin and i saw this guy near a car so i took aim and shot him in the head and he didnt die, so i ragin in my mind as he runs across the screen to the right and as he nearly gets to cover he gets headshotted and is like "NS" and im like.... hey i did get him and was laughing
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Preston
Posts: 12
10:27 PM 05/01/2010 |
hmm well at least most on EAS obs but maybe not all the other guys that seem like they'll completely murder me :D
ok so i didn't get an answer on this, were they using one of the bolt actions or one of the semi-autos to spray at obs?
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Yeastwood
Posts: 12
11:06 PM 05/01/2010 |
As I figured there would, there's lots of anti-rubber knife talk :( Snake, you wrote: <<They can tweak the config>>
So that means the knifing distance CAN BE (and probably WAS) altered? If that's the case, that may explain why knifing has been considerably more "rubbery." I seemed to have noticed it around the same time they, EAS, updated the server to 2.99b and, coincidentally, I blamed it on the update. But I DISTINCTLY recall how much more easy it seemed, to me at least, to knife a marine in the past than as of recent. It was JUST challenging enough, but not enough to make most ppl bitch and moan. Now is a different story.
Obviously there's a lot of talk of lag, which may account for a portion of misses. And when 'Cheapshots' mentions about watching a knife fight in spectate, I'm sure it does look a lot different than how the players see it. Not only that, but when you're spec'ing and not ACTUALLY playing AND concentrating on the fight, it's a vastly different story.
In any case, this is something that Preston and I would have to talk to EAS about. Yeah, we'll see how well THAT goes (considering it's not our server, we're just guests :( Thanks for the info in any case.
SO...we're on 2.99c now. Does that mean you guys are working up a souped-up, or overhaul, 3.0 version of OBS? :D
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LaZzy
(xfire: LaZerAus)
OBSmin (S Rank)
Posts: 225
03:42 AM 06/01/2010 |
"were they using one of the bolt actions or one of the semi-autos to spray at obs?"
From memory, it was a mix of both.
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
09:09 AM 06/01/2010 |
I don't believe I said that. I was merely referring you to consult the EAS admin if you believe the balance is skewed towards obscurity on their server. That way they can adjust settings to make it more fair.
As for 2.99c, there is still 23 more letters of the alphabet, and many decimal points. We don't know how far we will take obscurity at this point, so I can't answer that question.
And the sniper question...all sniper rifles were used at close proximity to gain an unfair advantage. Considering that obscurity players must attack at close proximity, marines should not have an epic advantage at that distance. The most reasonable nerf we could agree upon was that the damage is increased the further the bullet travels, allowing snipers to snipe and obscurity players to CQB them to death.
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Preston
Posts: 12
10:26 PM 06/01/2010 |
i guess running around with steady aim on the bolts wouldnt really be fair.
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Phoenix
(xfire: warmourner)
Posts: 75
11:08 PM 09/01/2010 |
oh yes lol, i remember people shotgunning snipers... it was when a few of us started to really slaughter with the sniper that more and more people started using them, even though they couldn't really scope, which lead to shotgunning them everywhere...
what is the point of a day/night cycle if everyone has NV? no one gets an advantage, just means everyone flicks the switch, and magic/haxor/pro NV lights it up. Obscurities are supposed to have the advantage at night, seems only fair that marines have to make a small sacrifice to reduce the advantage. Personally i don't use NV, its alot more enjoyable this way, and i still manage to scope, same as with fog - you get used to it. (also the boost to lasers makes them very useful at night for those with and without NV)
if i had my way, and indeed, with the amount of pepole playing these days i get it, i would have a solo obs v all, much more enjoyable, and forces the obscurity to play as they should - patiently, and stealthily.
lastly, as obs, USE YOUR GUN! seriously, people don't use it enough, it gives you a tremendous advantage if used correctly. for example, with the new pull effect, if a marine plants a claymore, i can shoot the clay with pull, and it will hank the unfortunate marine straight into the explosion, i managed to pull in a passer-by once as well! Static is your friend! although a smart player will soon figure out its a fake, it can destroy his hearing advantage - its hard to figure out where the obs is when there's static coming from all around you. and i taunt alot for a reason, people of the SOS server know i taunt, alot, which makes hallucinate all the more potent - its especially good to get under a snipers range, as that brief second/moment as they turn around/jump/run as a knife sound appears behind them lets you leap in under their range. even the humble magnora, the light orb can be useful, its hard to aim t an obs if they're running after you with a ball of light in your face, you know they're somewhere behind it, but the marine will score less hits on the obs, also makes it harder for any snipers to take a shot.
actual last: stop whinging about knife range! its not a Katana, its a combat knife, you don't see real soldiers swinging knives around choppping people down at 5 paces. and unless Falcar has wtfbbq'd the engine, you can't change the knifing distance for one team - you increase obs knifing distance, marines get the same.
ps: Taunts make the Obscurity world go around, b34 ftw.
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
02:49 AM 13/01/2010 |
Yes, I strongly suggest people try out the new pull indirect feature and also try throwing some explosives into a swap orb when you see an obs go into one.
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Cheapshots
(xfire: deserteagle1266)
Posts: 248
02:57 AM 13/01/2010 |
thats wicked that u can through explosives in swap orbs.. whts the radias for it?
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
05:41 AM 13/01/2010 |
It's a fairly generous radius, and is doable. Just throw it around about 1m of it and should suck it through to the other side. C4 will also carry on through there.
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chaos
(xfire: chaosbeserker)
Posts: 53
10:45 PM 13/01/2010 |
bit off topic but what did you do to make the nightvision usefull in MP?
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
05:18 AM 14/01/2010 |
Re-created the overlays to provide more FOV and remove the scratches and noise etc. We then changed the NV settings to make it brighter and more useful via script.
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chaos
(xfire: chaosbeserker)
Posts: 53
04:17 PM 14/01/2010 |
thanks, big problem with modding in this game is not knowing what to do can put you to a complete stop as theres not many tutorials
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
10:04 PM 14/01/2010 |
Yeah, I spent half a year on and off trying to get the obscurity skin to work. Then WAW came out, I gave it another shot and it finally worked. Took my knowledge back to Obs v2 and here we are.
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