SpiderGat
OBSessed
Posts: 244
10:43 PM 12/08/2009 |
Hey there =) I know you guys just did a big overhaul on the Elimination mode of the mod. However, EAS has made our second Obs Elim server into VIP only. I've been playing it a lot lately and have found some strengths/weaknesses that might need a looksy =)
1. I don't know if it's possible because he's on the same team. But maybe, instead of regenerative health for the VIP, increase the base amount of health he has, and make it a health bar, non-regenerative.
Reasons: If you're on a roll, knifing him, dodging the flames, and either you catch on fire or another marine comes up to help out, you have to leave for a second until you figure out what to do with the other man, or you are not on fire anymore. This is WAY more than enough time for the VIP to regenerate his health completely. Or if you have to take your time knifing, lets say 1 every 6-7 seconds, you aren't making progress.
Now granted this is with 1-2 obs, however, an experienced vip can ward off obs quite easily. I myself have killed 4 obs untill their lives ran out without ANY help from marines. Just because he's so durable. Right now I'd associate his regenerative ability to that of Wolverine from the X-Men, except without the mutton chop sideburns.
2. Anti-Camp. On some levels there are spots where the VIP can sit and just shoot his flamethrower out a narrow corridor making it virtually impossible to kill him. Even if you pull him out, unless you can physically block him without dying from his fire/knife, then he will just run back in. Maybe if you put a timer, so that if you're within 5 yards for more than 5-10 seconds then it will port you several yards away. If you try to return to that spot within 15 seconds, it will teleport you randomly accross the map like the swap gun does.
Reasons: Again, narrow hallway + infinite Flames = Win. The only way to get them out of that situation is to make a great possession, (which is hard because everyone is usually running around like a chicken with their heads cut off) and even if you DO make a good one, the chances of no one noticing you are obs by the time you get halfway through your clip (which won't kill him) is slim to none. I've emptied in full P90 clip to chest + a cooked nade and he only died after another obs knifed him. Now granted they were chest shots, BUT HOLY CRAP! lol. Also, takes 3 rockets to kill a VIP.. the more you know. But I digress. Speaking of infinite flames;
3. Inifinite Flame Ammo. Now I'm not saying you should have a set ammount. I just think it should be on a cooldown system like the minigun. Once it reaches a certain point you have to let it cool down. Now I understand that the gassess or atomized liquid in reality only ignites once it reaches the pilot light a few inches infront of the barrel, however, for the games sake I think it would ad some balance.
Reasons: See 2.
4. Damage of burning. Now I realize that, if someone is burning, they are taking constant damage. Now what you've done is, it takes away slightly more health per tick so that it continues to do damage. So that you can actually die from it. Now what if you made it so that as soon as you removed yourself from the source (Neon Yellow Village People Man, or NYVPM) the fire only kept you at a static level of health below normal. So instead of getting low health and slowly frying to death even though you've gotten away, you just stay at lower health for longer. Giving the obs more of a chance. And potentially the marine a chance to kill them. Also the Length they are on fire seems rather extreme at times. Would there be any way to lessen the length JUST for the flamethrower? Not the nades? I think the nades are perfect as is.
And last but not least, I LOVE THIS MOD! It's funny and great and makes for a wonderful time. But I think those areas should have a looksy. But if you like it the way it is, then it shall remain ^.^ I just brought this up since I've been testing it extensively recently.
And we also gave everyone a limited number of lives. 3 for marines (Stops the spam of useless death) and 5 for obs (Easier to kill cause the fire)
Also our ratio is set at 2.5. We found that any higher and the obs have a harder time. However I think if the healthbar were implemented and the others looked at, it would work better with a higher ratio just like Elim.
Thanks for the time guys =) I know it's a long one but I mean well!
Spider
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
01:15 AM 13/08/2009 |
1. There will be no health bar due to the anti-HUD policy. It may be possible to make him regen his life slower though. We can look into it.
2. If here was any anti camp it wouldn't be teleporting people around. Perhaps something similar to mario, but not as extreme. We could also probably re-ad swap firemode, as you can no longer teleport people to crappy spots.
3. Cooldown is probably feasible. Again, there would be no hud.
4. We could perhaps decrease the damage it does to the obs, so that he can sustain a little more burnage.
Lastly I think more people should get into Armoury and HQ as well as VIP
(Changed EAS server 2 name as requested)
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Blazer
(xfire: unnaturalhunter)
Posts: 118
02:48 AM 13/08/2009 |
for ur point #3, maybe u can make the flame turn redder the longer its on so that u can tell its overheating and will need to cooldown, or possibly start to turn the gun red. IDK what you guys can do to the mod because IDK your limits (x models- not smart in comp areas).
agreed with armoury, but i cant find a server that hosts it. look into the new thread to see what happens when i look at new servers from the website here. -----perhaps EAS 2 could be mixed, spider? little bit of HQ, VIP, and Armoury. (<--lol)
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SpiderGat
OBSessed
Posts: 244
03:01 AM 13/08/2009 |
Will start playin them more soon as the server moves to them ^.^ I think we might try to do a 1 a week thing =) As when we play them I'll let you know ^.^ yeah I'm all for no hud, and I like Blazers idea. But I think that would mean several different effects going on. Idk Maybe just a sound difference? So that everyone knows when he's almost out? Or at least needs to cool down? ^.^
Also, DOUBLE TAP IS CRAZY
Also Also, maybe a tiny bit of deviation for the ACOG on sniper? Is it like the red dot site? Or at least make the no acog steadier, one of the 2
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
03:50 AM 13/08/2009 |
The flame colour idea sounds like it could work, but I have been informed that a weapon can only play 1 constant weapon effect, so no go. Weapon changing colour is also a no go without multiple xmodels. Would need a different xmodel for each colour change.
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Blazer
(xfire: unnaturalhunter)
Posts: 118
03:59 AM 13/08/2009 |
great! hope it works out :)
and is the SoS server pass protected cuz i'd like to help u guys "experiment"
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
04:02 AM 13/08/2009 |
Nope no password protection, but we don't experiment there either. It's just where we play Please see above message about flamer, I edited it whilst you were replying lol.
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Skajaquada
(xfire: asoso101)
EAS Admin
Posts: 64
04:49 AM 13/08/2009 |
IDK where you are getting your numbers from Spider, but there is only one dvar for lives and it is set to 3. So OBS and Survivers both have only 3 lives. Plus our current ratio for that server is set to 3.
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Cheapshots
(xfire: deserteagle1266)
Posts: 248
08:39 AM 13/08/2009 |
its not too hard if they in corridor.. just phase through the walls or roof or tele a marine near him
the flamey isnt a stream of shots like in cod5. its clips of snigle shots so u cant spam as much
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SpiderGat
OBSessed
Posts: 244
02:55 PM 13/08/2009 |
Idk, we have some pretty talented people on EAS and if they are in a corridor it's pretty easy to kill an obs by yourself. Especially if you know how to lead an obs
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Blazer
(xfire: unnaturalhunter)
Posts: 118
06:26 PM 13/08/2009 |
agreed spider.
shame about the color. maybe instead you could work towards spider's idea of a different sound, or maybe make it to where smoke starts to come out? or would that be the same problem with x models?
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SpiderGat
OBSessed
Posts: 244
07:53 PM 13/08/2009 |
I thought's that what the numbers were Skaj xD Maybe we should try them =P And redrock said there was a way to give diff lives for each team =P LIERS!@ lol
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
01:56 AM 14/08/2009 |
// VIP // set scr_vip_timelimit 3 set scr_vip_numlives 0 //Number of lives marines and obs have... 0 is infinite set scr_vip_scorelimit 10 set scr_vip_surspawn 5 //Delay for survivors to respawn (seconds) set scr_vip_obsspawn 3 //Delay for obscurity to respawn (seconds)
Technically, if you give either team a super long respawn delay they won't respawn lol.
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Cheapshots
(xfire: deserteagle1266)
Posts: 248
06:10 AM 14/08/2009 |
ig the gun heats up (like the metal goes redder) if thats possible.. but i dont think it would be too hard cuse when firing u walk slower.. maybe you should turn slower also?
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Blazer
(xfire: unnaturalhunter)
Posts: 118
06:09 PM 14/08/2009 |
"ig the gun heats up (like the metal goes redder) if thats possible"
impossible. was deiscussed a few posts above yours
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SpiderGat
OBSessed
Posts: 244
05:58 AM 15/08/2009 |
well if we can't have a visual or audio signal then what if it just stopped spurting flames after say 10 seconds and had to cooldown for say.. 4-7 seconds but you can not fire during the cooldown. If you stopped before the 10, it would cool down normally allowing you to fire if you needed to. And if you were to do that make the cooldown slower than the bullet, but just by a little. Thus getting rid of the possibility of shoot pause shoot pause shoot pause shoot pause shoot in very quick succession for infinite ammo.
Spider
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Cheapshots
(xfire: deserteagle1266)
Posts: 248
08:51 AM 15/08/2009 |
"click" sound like u ran outta ammo and it clicks back on when its ready.. i dont no if i read ur post right spider.. too long :D
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