Lavamike
Posts: 10
05:34 PM 29/06/2009 |
Imo, it was better when they exploded on impact.. Now they are about 80% useless unless they happen to still be in the spot you threw the nade at which would really only happen in a tight space.
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ZyG|underkill
(xfire: skaterjbennett)
Posts: 24
06:59 PM 29/06/2009 |
I have to agree with that one completely!!
I use them in my kit and have been thinking of changing it up cuz they do almost no good unless cooked, which runs it's own risk :(
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Describe
OBSmin (S Rank)
Posts: 256
01:01 AM 30/06/2009 |
Or you could cook them as they now have a timer
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Lavamike
Posts: 10
01:21 AM 30/06/2009 |
Last I tried, cooking them didn't do anything but i'll try it again later
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Describe
OBSmin (S Rank)
Posts: 256
02:24 AM 30/06/2009 |
They have a timer now (might be 10 seconds, could be wrong)
If you hold it down for that long you die when the timer runs out
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
02:45 AM 30/06/2009 |
They have been reverted as they were to OP when they were impact explosions. I am not sure how far back they are reverted, so I cannot provide the exact cooking time, but easiest way to tell is to test.
We may put them back to 3 second fuse, unlimited cook. (I think we had it like this at one stage)
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Describe
OBSmin (S Rank)
Posts: 256
02:55 AM 30/06/2009 |
I reckon cooking is good for the nades. Gives you the chance to land it right on the ob if you're skillful enough :)
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drakeonfire
Posts: 70
10:27 AM 30/06/2009 |
im sorry for any obscene language but..
EXPLODE ON IMPACT WAS GAY!!!!!!!!!!!!!!!!!!!!! made it too easy and u just got people spamming it :(
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