Here you go guys, my elite presets so far. You can tweak these if you think they need balancing issues but again my goal is to make it harder. I'm choosing the M1911 mostly because of the MUCH smaller clip capacity so you HAVE to hit more times and can't just spam 15 bullets. Also all the Elite classess I'm making will use WHITE cammo with a different colored weapon for each elite class preset. The white is easier to see for obscurities most of the time and the gun will tell wary obscurities what perks to look out for. Anyways, hope you enjoy! Lemme know what you guys think!
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Elite Assault Soldier: This setup would be an in your (obscurities) face soldier who fears not death, but the laughs of his squadmates when they hear he didn't bag an alien scalp. This is a rushing class who's rallying cries motivate his team-mates to unusuall feats of stamina and speed. Meant to use the mantra "One burst, one kill." Obscurity are the ones who should be afraid. If the situation becomes too dangerous and exposure is imminent, he'll take out everything in the area with a last ditch explosive ordinant. If anything was meant to survive on this God-forsaken planet, it's these guys.
Weapon: M16 no attachment Desert Cammo Sidearm: M1911 no attachment Special Grenade: Smoke First perk: RPG Second Perk: Bulletproof Vest Third perk: Last Stand Fourth perk: Hustle Body Cammo: Snow
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(The following class is not allowed to use the main weapon and therefore gets the ammo boost by using the Mp5 coupled with the M9. Also if the extra explosive power perk could be changed to also benefit either the length of time a Flashbang persists or maybe the area of effect that might become an alternate since this build is based on stealth and disorientation.)
Elite Stealth Agent: The best Special Ops agent blood money can buy from the BlackWater Watch Agency. This agent excells in tactical knowledge and the hunting of Obscurities. They have no compassion for fallen comrades and even use their demise as an opportunity to complete their mission. They are incredibly well versed in stealth and close range combat and carry only the minimum ammount of munitions to complete the mission. When threatened the ESA will retaliate with his Flash-Bang grenade arsenal, giving him time to run and get another angle on his target.
Weapon: Mp5 no attachment White Cammo Sidearm: M9 no attachment Special Grenade: Flash First Perk: 3X Flash Second Perk: Sleight of Hand Third Perk: Dead Silence Fourth Perk: Battle Hardened. (Use this so that when you Flash-Bang the obs, or he knifes someones head into oblivion, you recover faster then anyone else. Also allows you to keep moving even after being crippled!) Body Cammo: Snow
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Elite Heavy Gunner: This is your end all be all support class. When you need suppressive fire through a hallway or a discouraging presence on the field this is the man for the job. While Obscurities are a large threat to the average player, this bohemoth generaly chews up obscurities and spits em out the other end of his treasured M60 fire spewing heavy weapon I.E. Big Bertha. Don't touch his gun... Note: Since this is the Squad's medic, beware as he can also become you're greatest threat if possessed!
Weapon: M60 Grip attachment Red Cammo Sidearm: USP .45 no silencer Special Grenade: Smoke Firt Perk: None, you have a grip. Second Perk: All I can think of is Bulletproof vest because SoH is OP on heavy weapons and Stopping Power makes them too much of a threat. Third Perk: Steady Aim (Don't spray and pray, wait to actually see something. Anyway this complements the Grip nicely) Fourth Perk: Medic Body Cammo: Snow
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Elite Demolitions Expert: Every Squad has a pyro right? Well this is your squads salvation in terms of incindiary rapture. This particular member should always be on his toes and ready to unleash his fiery payload all over the face of an unsuspecting Obscurity (insert clever double entente here). He's your number one guy when it comes to lighting up those shifty buggers and chasing them down! However he needs a pitchers accuracy because he's only got one shot at delivering a devistating illumination before the Obscurity transcends this plane in a judgement of fiery lead!
Weapon: W1200 Grip attachment Blue Cammo Sidearm: Silver Desert Eagle Special Grenade: Stun First Perk: None, you have a grip. Second Perk: Sonic Boom Third Perk: Extreme Conditioning Fourth perk: Incendiary Grenades Body Cammo: Snow
--------------------------------------------------------------------------------------------------------------------------------------- Elite Spetsnaz Sniper: This unit is pivotal for the squads survival. He's got 20/5 vision and more hands on experience than anyone else in the squad. The only problem is that he speaks Russian so no one can really understand his orders (Just nod and say yes). He is quick on the draw and usually sets traps for the Obscurity to walk through or when he's using himself as bait and the Obscurity falls in line behind him. Best support/killer/recon class out there since he can see the whole field through his scope. In order to keep track of his prey he orders his munitions coated with a special millitary grade anti-coagulant so that the rest of the squad has an easier time running down the Obscurity as it tries to escape only to find they are following a stream of free flowing blood.
Weapon: Dragunov no attachment Green Cammo Sidearm: M1911 Silencer attachment Special Grenade: Smoke First Perk: Claymores Second Perk: Slight of Hand Third Perk: Iron Lungs Fourth Perk: Hunter Body Cammo: Snow
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Hope you enjoyed this! I know I had fun writing it! Thanks in advance if you do decide to use any of em! Also my main thought process on this was that you'd have a squad with 1 of each in it or maybe 1 of each and a duplicate because the 6 capacity now. or maybe lock it after 5 xD Hope you have fun trying them out and who gets to use MEDIC! You might see a dip in your points at first but you should get better over time lol^.^
Spider
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