Stalker
Posts: 5
10:29 AM 17/05/2009 |
Hey guys just wanted to run a few ideas by you.
- 2 deagles as primary weapon named "Akimbo Assassin" :P
- a perk named "Street Smarts" where you appear to be dead for a couple of seconds.
- I have seen on a few 1.5 zombie servers you can have "Decoys" where 2 characters looking like you run in opposite directions i think this would also be a good perk.
Thanks for looking my ideas over.
=XG=Stalker
Sam
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Falcar
(xfire: seamusthefamous)
OBS Dev
Posts: 526
10:41 AM 17/05/2009 |
1. I assume by "2 deagles" you mean dual wielding, which can never happen due to fail on IW's part not letting us make custom animations.
2. Already thought of, but unfornately the engine lacks the ability to synchronise ragdolls or force player animations, so there's no possible way of this working smoothly.
3. I don't see how that fits the theme of our mod at all.
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Cheapshots
(xfire: deserteagle1266)
Posts: 248
01:23 PM 19/05/2009 |
3. it sortof does... well i dunno... but if u have a marine that can send out 2 decoys runnign away in 2 random directions when the marine doulbe taps F or something.
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
09:24 PM 19/05/2009 |
no it doesnt. it is meant to be high tech creature versus guys with guns and current tech.
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Audioghost
Posts: 40
09:50 PM 19/05/2009 |
Snakelets right - it doesn't really :)
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Dune44
Posts: 27
12:10 AM 17/08/2009 |
What? You guys don't have Holigram Emitters in your Pockets? lol, losers.
haha jk
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SpiderGat
OBSessed
Posts: 244
02:46 PM 17/08/2009 |
Idead for realism.
nades take you longer - quicker and they are thrown farther to shorter depending on body position.
Jumping: Slow Time - Farther distance
Standing: Normal time - Normal distance
Crouching: Faster time - Medium distance
Prone: Quick time - Minimum distance
Was looking through the scripts on that script site you linked and though there might be a possibility to do the above depending on body position. Like the No-Go-zones that some mods have. Zomb mod for instance. Their famous"Don't go there" or "Don't prone there" Type of deal. ^.^
Spider
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Falcar
(xfire: seamusthefamous)
OBS Dev
Posts: 526
05:31 AM 18/08/2009 |
The grenade throw/speed distances are part of the weapon files and can be changed, but cannot be dynamic depending on the situation.
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SpiderGat
OBSessed
Posts: 244
06:55 AM 18/08/2009 |
Roger Roger , Just a thought ;)
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Cheapshots
(xfire: deserteagle1266)
Posts: 248
08:55 AM 18/08/2009 |
can u make the obs nades go like fire nades but they push away even in the air, no just on impact?
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Describe
OBSmin (S Rank)
Posts: 256
09:47 AM 18/08/2009 |
That'd be stupid.. much more practical for push nades to be active upon impact.
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Cheapshots
(xfire: deserteagle1266)
Posts: 248
12:46 PM 18/08/2009 |
should be active among all times...............wonder how many dots i can do b4 i get bored......................................................................................................
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
01:39 PM 18/08/2009 |
If it's active on flight your most likely just going to slightly push a guy as it goes near. It's better on impact as you know exactly where the maximum push will be so you aim at the guys feet and he goes weeeeeee.
If it was constant it would nudge him slightly as it goes closer until it hits and would be difficult to launch them as they would be nudged from the spot before the impact.
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SpiderGat
OBSessed
Posts: 244
06:27 PM 18/08/2009 |
Ok, blazer and I both agree this is a great idea!
Ok what we do, is we replace the push nade, with a full size dumpster filled with explosives. And when you throw it, not only will it kill marines on impact with their bodies, but will explode with the ferocity of 7 car explosions ^.^
PLEAS DO IT! IF ONLY FOR APRIL FOOLS! lol
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Crunchy
(xfire: crunchydeath)
Posts: 98
08:01 PM 18/08/2009 |
LOL....
me thinks the obs would be a tad too powerful then.... but thats just me
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Cheapshots
(xfire: deserteagle1266)
Posts: 248
10:31 PM 18/08/2009 |
oh i guess thats right snake.
if for april fools u needa downgrade, not upgrade :D
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Blazer
(xfire: unnaturalhunter)
Posts: 118
11:13 PM 18/08/2009 |
rofl. yup me and spider agree for sure XD
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SpiderGat
OBSessed
Posts: 244
12:57 AM 19/08/2009 |
FINE! For april fools just make all the weapons and projectiles fire melons. And you have to take 20 melons to the crotch before dying, and it's infinite ammo, and the melons scream like babies when they hit something. ^.^
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Cheapshots
(xfire: deserteagle1266)
Posts: 248
12:56 PM 19/08/2009 |
heh lol, but they will b working on MW2 most likely in april nxt yr....
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