Falcar
(xfire: seamusthefamous)
OBS Dev
Posts: 526
11:07 AM 15/03/2009 |
Here we go... first release that has change notes!
-Tweaked spawn protection, no more exploits -Fixed potential flaw in Obscurity Rifle recharging -Removed weapon drop and shellshock from Possession -Added the option for admins to disable possession though walls -Removed the occasional appearance of the Obscurity Rifle with a scope -Fixed the varied Drop/Raise time of Obscurity Rifle -Fixed "Man Down!" at the start of a round -Attempted to remove the raise and dry fire sounds from Obscurity Rifle -Removed the blood on screen when you spawn ( I hope ) -Enabled people to instantly leave squads by choosing a new squad -Fixed healed survivors not getting their entire kit back -Decreased damage from Incendiary Grenades, but increased range of ignition -Optimised and changed Incendiary FX to reflect radius change -Optimised burning limb FX -Allowed C4/Claymores to be exploded only by damage greater than 50.. but Claymores can still be pushnaded -Gave Obscurity a resistance to their own melee attack -Hunter base duration increased, and now the Obscurity bleeds for longer if moving quickly -Optimised and slightly changed bleeding effect to suit new Hunter functionality -Improved and optimised smoke grenade effects
|
Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
01:28 PM 15/03/2009 |
Getting reports of obs firemodes not recharging by 2 different people. Also one guy said he spawned as marine with no kit :S EMF server has had some people having obs weapons not recharging also.
So far: • Obscurity weapon recharge bug (My guess goes with "Fixed potential flaw in Obscurity Rifle recharging" fix you added) • Smoke nade enhancements need adding (as we discussed before release)
|