Batman_516
(xfire: batman5611)
OBSessed
Posts: 51
04:09 PM 28/05/2009 |
I've noticed lately since the 2.95a update that phasing seems to not work some of the time. Am I just a nub or did you insert a regenrate limit to the Phasing?
Like, you'll use it for a little bit about 3 or 4 times in a 30 second period, then it just wont work, then you try it again later, and it's fine.
Anyone else had this problem?
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Blazer
(xfire: unnaturalhunter)
Posts: 118
06:54 PM 28/05/2009 |
Nope. Maybe your trying the wrong wall.
Lol
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SpiderGat
OBSessed
Posts: 244
06:58 PM 28/05/2009 |
I phase EXTENSIVELY and I've never had any problem with a phasing "Cooldown" if that's what you're asking. It might just be the angle you happen to try it at since the new phasing you can't look down at all while trying to phase through a wall if you're at ground level, but if you're at jump height or higher you can phsae down through a wall easier. Same goes with phasing through the ground, sometimes you have to go prone in a specific spot instead of just crouching.
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chaos
(xfire: chaosbeserker)
Posts: 53
07:38 PM 28/05/2009 |
the problems probabley that the wall/obstacle your trying to go through is too thick, if a shelf or similar object is on other side thenit could stop you phasing through due to the thickness
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Batman_516
(xfire: batman5611)
OBSessed
Posts: 51
12:12 AM 29/05/2009 |
@ spider and chaos - i dont mean to sound rude, but christ im not a complete dumba--. dont you think i thought of all that?
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Describe
OBSmin (S Rank)
Posts: 256
02:21 AM 29/05/2009 |
lol batty, I haven't noticed any troubles with it.
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SpiderGat
OBSessed
Posts: 244
02:27 AM 29/05/2009 |
The thought never crossed my mind that you are a complete moron xD I was just giving you my experiences with it and what I thought it might be. Sorry if I came off as Rude xD Much <3
Spider
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chaos
(xfire: chaosbeserker)
Posts: 53
09:03 AM 29/05/2009 |
same as spidergat i didnt mean to be rude or offensive it just that often even the most simple things escape us
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
10:53 AM 29/05/2009 |
There has always been a regen limit to phasing. It has been reduced for the new phasing, but there is still a slight regen, like 1 or 2 secs.
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Falcar
(xfire: seamusthefamous)
OBS Dev
Posts: 526
11:45 AM 29/05/2009 |
It's .7 seconds, you really shouldn't notice it lol
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Batman_516
(xfire: batman5611)
OBSessed
Posts: 51
03:51 AM 30/05/2009 |
how many times do you need to phase before it needs to regen? im a phase whore, ive noticed it alot
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Falcar
(xfire: seamusthefamous)
OBS Dev
Posts: 526
05:23 AM 30/05/2009 |
? There's a 0.7 second delay between every phase you can do, that's the only limitation.
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Batman_516
(xfire: batman5611)
OBSessed
Posts: 51
07:53 AM 30/05/2009 |
well i dont know, because ive had trouble, where it just wont work at all for me after repeated tries.
maybe the game is trying to limit my awesomeness
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Batman_516
(xfire: batman5611)
OBSessed
Posts: 51
03:08 AM 31/05/2009 |
played obs for 4 hours straight last night with several people on my TS on the H*EA*T server. Numerous complaints that phasing is just not working at times....
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Snakelet
(xfire: snakelet)
OBS Dev
Posts: 1330
08:29 AM 31/05/2009 |
Phasing works, you go through walls, or not, but it works. I have noticed that at certain angles it sometiems doesnt trigger, but just look up or down slightly and it fixes. I have no problems with it other then sometimes i leap in for a knife, slip and phase through ground...
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Falcar
(xfire: seamusthefamous)
OBS Dev
Posts: 526
10:35 AM 31/05/2009 |
The only reason it won't trigger is if there's no space at any point in the projection directly where you're looking... which includes many notches and stuff that you wouldn't know even existed because of the dodgy way some of the maps are put together.
WallPhase() {
self endon( "death" ); self endon( "disconnect" );
while( 1 ) {
wait( 0.05 );
if( self AttackButtonPressed() == false || self GetCurrentWeapon() != "possess_mp" ) continue;
holdtime = 0;
while( self AttackButtonPressed() ) {
holdtime = holdtime + 1;
if( holdtime > 5 ) break;
aheadpos = self.origin + ( AnglesToForward( self GetPlayerAngles() ) * ( 50 + holdtime * 25 ) );
if( /*aheadpos[ 2 ] > ( self.origin[ 2 ] - 3 ) && */PlayerSpaceEmpty( aheadpos, self ) ) {
self thread PhaseTo( aheadpos ); wait( 1.5 ); break;
} } } }
edit: the website killed my formatting :(
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Batman_516
(xfire: batman5611)
OBSessed
Posts: 51
02:16 PM 31/05/2009 |
oh ok then. thats helpful.....lol that sounds so sarcastic and ungrateful...but seriously that IS helpful
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